
Jacob VanBendegon
General Art
I've been working as a freelance artist in the gaming industry for over 7 years. I was the art director of The Tarnishing of Juxtia (link), creating almost every asset in the game as well as providing creative direction for our composer, animator, and sound designers. I also directed System Purge, designing the game's levels and leading my team to finishing a published product.







All assets by Jacob VanBendegon.
Pixel Animation







All assets by Jacob VanBendegon.
Spine Animation
I've been working with skeletal animation software for around 8 years, with Spine being my current preferred program. Beyond my own work, I also directed the creation of every animation in The Tarnishing of Juxtia, and programmed/implemented all of the game's FX.
All assets by Jacob VanBendegon.





About Me
I'm a game artist, animator, and graphic designer living near Nashville, Tennessee. Ever since I got my first computer, I've always been driven to work hard and learn new skills, giving me experience in art, animation, game development, and graphic design.
Primarily, I'm looking for a job that offers stability, a level of creative freedom, and a constantly engaging environment.
Thanks for taking the time to read through my portfolio!