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General Art

I've been working as a freelance artist in the gaming industry for over 8 years. I was the lead artist of The Tarnishing of Juxtia (link), creating almost every asset in the game as well as providing creative direction for our composer, animator, and sound designers. I also directed System Purge and its expansion, Hollow Point, serving as the lead artist for the latter.

All assets by Jacob VanBendegon.

General Art
Pixel Animation

Pixel Animation

All assets by Jacob VanBendegon.

Spine Animation

I've been working with skeletal animation software for around 8 years, with Spine being my current preferred program. Beyond my own work, I also directed the creation of every animation in The Tarnishing of Juxtia, and programmed/implemented all of the game's FX.

All assets by Jacob VanBendegon.

Spine Animation
About Me

About Me

I'm a game artist, animator, and graphic designer living near Nashville, Tennessee.  Ever since I got my first computer, I've always been driven to work hard and learn new skills, giving me experience in art, animation, game development, and graphic design.

Primarily, I'm looking for a job that offers stability, a level of creative freedom, and a constantly engaging environment.

Thanks for taking the time to read through my portfolio!

Talk to me for real at jtvbofficial@gmail.com.

Hope to see you there.
Contact
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