General Art

I've been working as a freelance artist in the gaming industry for over 7 years. I was the art director of The Tarnishing of Juxtia (link), creating almost every asset in the game as well as providing creative direction for our composer, animator, and sound designers. I also directed System Purge, designing the game's levels and leading my team to finishing a published product.

All assets by Jacob VanBendegon.


Pixel Animation


All assets by Jacob VanBendegon.

Spine Animation

I've been working with skeletal animation software for around 8 years, with Spine being my current preferred program. Beyond my own work, I also directed the creation of every animation in The Tarnishing of Juxtia, and programmed/implemented all of the game's FX.

All assets by Jacob VanBendegon.


About Me

I'm a game artist, animator, and graphic designer living near Nashville, Tennessee.  Ever since I got my first computer, I've always been driven to work hard and learn new skills, giving me experience in art, animation, game development, and graphic design.

Primarily, I'm looking for a job that offers stability, a level of creative freedom, and a constantly engaging environment.

Thanks for taking the time to read through my portfolio!

Talk to me for real at

Hope to see you there.